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An unhinged and impulsive criminal from the undercity, Jinx is haunted by the consequences of her past—but that doesn't stop her from bringing her own chaotic brand of pandemonium to Piltover and Zaun. She uses her arsenal of DIY weapons to devastating effect, unleashing torrents of colorful explosions and gunfire, inspiring the disenfranchised to rebellion and resistance with the mayhem she leaves in her wake.
Being one of the most infamous champions from League of Legends, as well as a star character from the hit adaptation Arcane, it's no wonder that she's also one of the premier characters for Riftbound. Introduced in its initial set, Origins, Jinx is a Fury and Chaos champion that revolves around discarding cards for value.
Fury is a domain of big attacks, and Chaos is all about value and control, making this a great midrange pairing to be able to combine huge threats with disruption and value (from trashing, card-draw, and Chaos's weirder effects) always to be able to break card advantage and gain control of the rhythm of the game.
Jinx's two champions both play into these strategies very well. Her main champion, Jinx Demolitionist, has an aggressive amount of Might with her Assault ability, as well as the ability to Accelerate at later stages of the game to attack instantly and also discard two cards to be able to get value out of them later.
Jinx Rebel is a great combo with the amount of discard she wants to be doing, as every time you discard a card, she'll get +1 Might and ready up, to be able to move to a new location (the +1 importantly isn't a Buff). There are some interesting things you can do with this, from attacking multiple battlefields to being able to hold her back until she can take out a whole set of Defenders herself.
Jinx's Signature Cards
Jinx's legend is Loose Cannon, which works amazingly into her midrange strategy. If you have one or fewer cards in your hand at the start of your turn, you'll draw an extra card. With this, you can either play out aggressive board states and know you'll be able to draw more gas the next turn, or refill your hand a little more after discarding or playing cards to give you value and stop your opponents' plans.
Her Signature Spell, Super Mega Death Rocket! (Jinx) is a huge removal spell that you can recycle by Conquering, giving you the ability to loop the removal spell and ensure that you can continuously interact with your opponents' defenders and keep your hand count low. On top of this, it only requires you to recycle one rune, meaning that you can keep replaying it every turn if you can loop it, without worrying about going down multiple runes.
Jinx Staple Cards and Synergies
This will be updated as cards are revealed over spoiler season.
Jinx wants to play a midrange strategy with the ability to trash cards for value, so cards that both discard and draw are very promising at an early glance. Traveling Merchant is a great example of this, as it's both filtering and synergistic with the rest of the deck (on a decent card). Get Excited is also a great card, providing flexible removal that lets you discard a card as well.
Flame Chompers is a great payoff for discarding, as you can play it while discarding to essentially make your discard into a 3 Might creature. Vi Destructive also lets you recycle cards from your trash from early on into the game to give her a massive boost of might while also letting you put key cards back into your deck. This also works well with Jinx Rebel, which makes sense considering they're siblings.
Cemetery Attendant lets you +1 by returning a unit from your trash to your hand, letting you recycle your best units back as well a providing a decently statted defender, and Pack of Wonders lets you replay it and other cards with great ETB effects that you can reuse.
Jinx Sample Decks – An Introductory Guide to Chaos
(Coming soon!)