Table of Contents
An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.
Overview
Debuting in the initial set, Origins, Yasuo combines Calm with Chaos, to be able to slice through the noise and take the tempo rapidly, much like in the game he originates from.
Both domains don't mix up very well together, at least from a design standpoint. Calm cards tend to be support cards, designed to control the pace of a match through buffing our units or countering opposing spells. On the other, Chaos plays at 100 miles an hour, looking to cheat energy or leverage certain synergies.
Combined, both domains are fantastic from a support standpoint, as their mix is able to elevate our units and move opposing ones at will. However, the units tend to be fragile, limiting our ability to thrive without continuously using support cards.
OGN-259's ability adds another layer of support, but also another thing we need to use runes for. Thanks to our legend, we can use a unit as if it was ready, either sending it to a battlefield for a conquest, or return it to our base to keep it safe. It is a great ability, as long as we have that unit able to stick to the board.
Spiritforged Yasuo Decks
Yasuo Signature Cards
OGN-205 is the chosen champion in competitive decks, mostly because Yasuo needs to play for broke to separate from the new SFD-195, arguably the more reliable Calm - Chaos legend. However, Yasuo will typically rely on SFD-048 and SFD-057, only calling its chosen champion late in a match, to steal the win through moving three times.
OGN-260 suffers from a cost problem, as recycling two runes is quite an investment at any point except late in a match. Then, while one copy occasionally makes it into a deck, the signature spell tends to be cut in favour of more cost-effective cards, such as OGN-173.
OGN-076 completely disappeared in Spiritforged, eclipsed by SFD-148 or SFD-057. The card's only shot at being played is through the chosen champion slot in Yasuo decks, but OGN-205 took that spot as a better card to steal a win.
Yasuo Staple Cards and Synergies
Similarly to the Origins metagame, Yasuo is struggling to post solid results in large tournaments. Plus, SFD-195 is a much more competitive pick in the same domain combination, meaning Yasuo is mostly played for fun, or to earn a best-of card.
To do so, the goal will be to find units with an ability we can snowball, for example SFD-048 or SFD-057. Once protected by SFD-051 or OGN-077 alongside our support spells, Yasuo will move those around the field to score two points per turn.
Hopefully, those shenanigans can last for four turns to reach 8 points. Otherwise, we'll typically look to score six points this way, plus one early on with a cheap unit, and move OGN-205 three times for the win.
Most of the time, this strategy will be the same as playing Irelia with a different, worse legend. The featured list on this page is the best performing Yasuo in the Bologna Regional, which is almost a perfect copy of Irelia's build.









