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Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.
Some will see him as the most adorable being this side of Demacia. Others know him as the devil. Yordle is a mix of Mind and Chaos. With this, he combines his quick wit and skilful scout mastery with his chaotic personality, fittingly creating one of the most interesting archetypes within the game.
In Riftbound, Teemo is all about utilizing the Hidden mechanic to play tricks on your opponent and use Teemo's cunning nature to take the game. His Champion card, OGN-197, exemplifies this, as it works well with his legend (OGN-263) to be able to keep replaying him and ambush opposing units out of nowhere.
His use of Hidden cards means that a lot of the game plan will be bluffing, forcing your opponent to play around those cards they are unsure of. This creates lots of fantastic game opportunities to lead your opponent into playing suboptimally, or risk facing the consequences of a wrong guess.
If you like the feeling that you're constantly refining an improvised game and the idea of using your mind to come up with a new plan every turn, Teemo is the deck for you. Using the Hidden mechanic, no two games will be the same. Plus, you will be challenged to control the locations and find the right timing to utilize your hidden cards for maximum effects.
Refined Teemo Deck
Budget Teemo Deck
Teemo Signature Cards
Teemo's cards are all about interacting with his Champion and other hidden cards. OGN-263 is a great legend, as it provides the ability to make Hidden an Energy Cost rather than a Power Cost, letting you ramp up throughout the game. It also lets you play a mind game with your opponent by putting your champion unit into your hand to be hidden later on, as well as being able to pick him up from the board if needed. With this, you can replay your champion unit and poke at enemy units, before running away to do it again in future turns.
OGN-264 is a major power card for Teemo, serving both for value and immediate tempo. Indeed, on top of getting two cards back from trash, you also get to play Hidden cards without paying for them this turn. Then, You can assemble a hand to power this out later, or use it early on to create a surprising board state your opponent needs to deal with.
A fantastic effect for just 2 Energy and 1 Rune.
Teemo Staple Cards and Synergies
Teemo has become great friends with OGN-109, using the 8-cost as its finishing unit to score the last points. Most of the time, a match will start with the Teemo player being quite aggressive, looking to score early on. We need to wrestle control of at least one location to be able to hide our cards there, so a hot start is crucial.
However, as the opponent develops their synergy, and more energy is available to both players, it becomes impossible to score with cheap, flexible cards only. In that context, OGN-109 will come in and present a huge threat the opponent needs to handle.
Plus, we can pair the unit with OGN-108 in order to power-up another of our units. Another strong support card is OGN-173 allowing OGN-109 to visit both locations in the same turn.
In order to grow our big unit's power, we will mainly use OGN-185 passive ability to grow our trash. The other path available is to rely on OGN-201 as a refill after we spent our cards to grab the lead. Typically, that will be excellent with OGN-103 as our early unit, rewarding us for using plenty of spells in order to power it up.








