Sett – Best Decks & Cards

The Underworld Kingpin has arrived to the League of Legends TCG. Find out how to play Sett in Riftbound here.

A leader of Ionia's growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.

Runeterra's premier underworld crime lord, Sett, quickly emerged as a menace in the world of Riftbound as well. Released in the first set, Origins, Sett is a Body and Order Champion that revolves around the Buff mechanic. Through improved might, Sett aims to control the battlefield by sending in tanky and mighty units to pummel his way to a win. If anything goes wrong, Sett can rely on its ability to recall a defeated unit rather than letting it die, a great amount of value if done correctly.

At its core, the Body and Order legend is very straightforward. We buff our units, we dominate showdowns, and we score points doing so.
However, the key to playing Sett is leveraging its ability to keep our units alive rather than lose them. In doing so, Sett becomes extremely resilient, able to keep a strong presence on the board, and overwhelm its opponent as our total might available only stacks up with time.

Refined Sett Deck

Budget Sett Deck

Sett Signature Cards

Both champion units are become staples in a Sett deck, with OGN-164 as the chosen champion, while we run three copies of OGN-240. Combined, both cards have emerged to be one of the best champion units' duo in the game, representing a nightmare to remove for the opponent, on top of presenting different threats to handle.

The 5-cost as emerged as one of the most difficult units to remove in the entire game. Indeed, constantly growing to 8 might make OGN-164 a nightmare to remove with damage spells only, while very few decks can match that amount with units only early in a match. Plus, the buff will come back after each won showdown, meaning OGN-269's ability can be used as another layer of protection.

OGN-240 is quite simple to understand : It is beefy for its cost. Starting at 5 might is good for a 4-cost considering many champion units sport 4 might at that cost. Then, the bonus 1 for each buffed unit, which often equals every unit in a Sett deck, allow the card to grow to the might of a 6 or 7-cost card rather than a 4.

OGN-270 is simple but effective, letting you buff a unit and then move it to a battlefield for a singular Energy and Rune. With this, you can launch surprise attacks that are difficult to deal with, letting you get the upper hand on your opponents and ensuring that you can take over battlefields before your opponents can deal with it.

Sett Staple Cards and Synergies

Cards able to buff units, units that buff themselves, or units gaining a ton of upsides when buffed such as OGN-232 are premium for Sett. An example of this is OGN-139, who can stick around every turn if required, as long as you play new units to restore her buff.

Another type of cards Sett loves to use are those with the tagline : "As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost."
These are basically free at any time for Sett, granting the legend that flexible capacity to play card even when all Runes are exhausted. OGN-207 s fantastic in that regard to boost a unit, but OGN-146 is another to keep in mind.
Another synergy Sett can leverage is to use its ability to save a unit from OGN-213 or another killing effect. In that instance, the card would just become "Draw 2".

Last, we have to talk about OGN-244, Sett's win condition against heavy control decks. To understand this card, one needs to know Sett can play with very few resources once OGN-164 is on the board, as the card is a 1-on-1 winning machine. Then, resetting everyone's resources prevents the opponent from reaching their comfort zone, instead forcing them to play the game Sett's way.

Den
Den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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