Ahri – Best Decks & Cards

One of League's most mysterious characters, Ahri, arrives to Riftbound in Origins. Find out more about how to play her here.

Innately connected to the magic of the spirit realm, Ahri is a fox-like vastaya who can manipulate her prey's emotions and consume their essence—receiving flashes of their memory and insight from each soul she consumes. Once a powerful yet wayward predator, Ahri is now traveling the world in search of remnants of her ancestors while also trying to replace her stolen memories with ones of her own making.

One of Runeterra's most charming creatures, Ahri will always be a fan favourite for players and fans alike. Her ability to control a lane and use her magic to keep the balance in her favour has translated well into her gameplay in Riftbound. Released in the Origins set, the Calm-Mind legend looks to manipulate units' might to control the battlefield.

The Nine-Tailed Fox is a one-sided coin, designed to be great at holding a battlefield and score points as she does, but having no impact as the attacker. This translates to an aggressive strategy early on in order to seize control of said battlefield.
From there, Ahri will leverage her ability to force the opponent into attacking with few units. The trick is : Blue and Green cards are quite good against one single attacker. Indeed, OGN-050 will basically cancel the attack, while OGN-043 can return that unit to its base on the following turn in case we lost the showdown and needed to conquer that battlefield back.

Overall, Ahri will naturally be strong against a flurry of attackers, while she packs a few fantastic cards for large single threats. In that context, the hardest part with this legend is managing to get set on a battlefield early.
Once that is done, Ahri will naturally progress towards OGN-122, a card winning you the game if you are at seven points and in control of a battlefield.

Refined Ahri Deck

Budget Ahri Deck

Ahri Signature Cards

OGN-066 was clearly designed to reward her legend's ability even more, awarding you with an extra point when you manage to hold.
Unfortunately, the card has proved to be too fragile to become a staple, as 4-might for her cost is quite low. Then, unless we wait to develop OGN-066 once at 6 or 7 runes and keep the extra ones to protect her, the card is better used as a side deck option, against decks without a solid removal kit.

OGN-256 and OGN-119 have become staples in most Ahri decks. The spell is just solid tempo, often able to remove key 4 or 5-cost champion units for a discount, especially as we can pair it with OGN-095 early on and OGN-116 later.
As for the champion unit, OGN-119 is nothing but a fantastic card to dominate showdowns early on, as she effectively represents 5 might most of the time. She is a bit weak against decks packing good removals, but her lower cost compared to OGN-066 makes this Ahri easier to protect with spells.

Ahri Staple Cards and Synergies

At the core of OGN-255's game plan are three types of cards :

  • OGN-122 is a win condition for most blue decks, but shines even brighter in decks looking to hold battlefields. Indeed, if you manage a hold to score from 6 to 7 points, you only have to play OGN-122 in order to go from 7 to 8.
  • OGN-043 allows moving an enemy unit back to its base or to the other battlefield, easing up our future attack. Once again, OGN-255 is designed to score through holding battlefields, so having those cheap utility cards to help with conquests is crucial.
  • OGN-103 is a fantastic unit for any deck with a flurry of cheap spells available, both to conquer or hold battlefields. Indeed, you can use the 2-cost to present a mighty unit early on for a conquest. Or have it sit at a battlefield with some runes available to make your opponent have to guess how big you could grow it in a possible showdown.

A cheap unit with scaling ability early on, great spells to support our core game plan, and a huge payoff once we manage to get set onto a battlefield. These are the key to a successful Ahri build.

Den
Den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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