Yasuo Champion Spotlight – Overview, Strategy, and Cards

Known by many names, the Master of Winds himself, Yasuo, has arrived in Riftbound. Find out everything you need to know about him here.

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.

Straight from the middle lane of League of Legends, Yasuo has arrived to tear Riftbound asunder. Debuting in the initial set, Origins, Yasuo combines Calm with Chaos, to be able to slice through the noise and take the tempo rapidly, much like in the game he originates from.

The dichotomy of the Calm and Chaos domains makes for an interesting archetype, which is focused on being able to outwit your opponent with chaotic effects while using Calm to control the boardstate and pace of the game, making for a tempo strategy with the ability to spiral out of control. Moreover, the interactive potential of Calm mixed with Chaos's ability to be able to create spirals indicates this is made to snowball; much like Yasuo tends to do (once he hits his 0/10 buff).

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Yasuo's champion card, Yasuo Remorseful, provides a way to be able to pierce into a battlefield to be able to push through a busy boardstate with far more ease, which combines well with the rest of the Calm domain which provides the ability to specifically enable your unit-based strategy, through both growth and protection. On the other hand, the Chaos domain provides unfiltered power and the ability to break parity with the rules of the game, through interesting and unique effects.

Yasuo Signature Cards

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Yasuo's signature cards both fall pretty heavily in line with the aggressive tempo strategy that the rest of the deck presents. Unforgiven provides a ton of interesting ways to be able to speedily keep control of both battlefields, and it'll be interesting to see how players find cards that synergise well with the ability to move units around freely.

Last Breath is both a removal spell as well as a way to re-ready a creature, making it a versatile tool that can change the tides of battle with ease. It's going to be interesting to see the amount of versatility that Yasuo brings, as a lot of his cards are already signalling interaction mixed with power and potential.

Yasuo Staple Cards and Synergies

This will be updated as cards are revealed over spoiler season.

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For Yasuo, Chaos provides a lot of interesting and unique effects that pair pretty well with his fast versatility. Kayn Unleashed is able to Gank, as well as comboing with Unforgiven for an extra move, meaning if you can ready him you can do some serious damage to a hostile battlefield.

Miss Fortune Buccaneer also provides the ability to stack up defenses on an open battlefield directly, meaning that you can easily keep the tempo and push far ahead, pairing well with removal as well as the ability to move units away and to another battlefield using Unforgiven

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It'll be interesting to see whether interaction like Wind Wall and Defy will be relevant in practice, but the ability to stop spells and move the game to unit-based strategies (where you generally have the upper hand) seems at least worth considering.

Yasuo Sample Decks – Master the Art of the Wind

Coming soon!

Cyn
Cyn

i love pretty cardboard, and disrupting my opponents :3

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