Annie – Overview, Strategy, and Key Synergies

Annie and Tibbers have arrived to Riftbound! Find out more about how to play Annie, arriving in Origins: Proving Grounds, in this article.

Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.

Alongside her life-sized teddy bear Tibbers, Annie is now in the world of Riftbound, operating in the domains of Fury and Chaos. Unlike Jinx in the same domains, a legend about discarding cards for maximum tempo. Annie is more of a midrange legend, using her ability to wrestle initiative early on, and stay in control to score points from there.

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In the Origins metagame, Annie has emerged to be a great early game legend. Cheap removal through red cards, alongside plenty of utility spells amongst purple cards, allow Annie to both conquer battlefields, but also remove opposing early units.
Typically, her turn will be dedicated to proactive development, while the two runes Annie readies at the end of her turn allow playing action or reaction spells during the opponent's turn.

With that in mind, Annie is a great legend for those looking to be aggressive early on, but not necessary play in a rush. Indeed, with OGN-039, OGS-010, OGN-201 and OGN-035 in the mix, Annie won't run out of cards so easily.

Seize the initiative early on, keep your opponent at bay with your cheap spells, and keep control of the match through your value oriented units. This is the winning recipe with Annie in the Origins metagame.

Refined Annie Deck

Budget Annie Deck

Annie Signature Cards

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Annie isn't using many of her signature cards. Indeed, OGS-018 does not see play in most lists, while OGS-001 is included in side decks at best. One could even argue OGS-010 is played simply to have one champion unit starting next to our deck, although the ability to return a spell is quite valuable at times.

Instead, OGS-017 has been posting her best results using cheaper, less value-oriented cards. Also, it doesn't help OGS-001 and OGS-010 to be in the same color as other great champion units such as OGN-039, typically the preferred option in red decks.

Annie Staple Cards and Synergies

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With signature cards not making the cut, Annie has been building her best decks around OGN-039 and OGN-036 mostly.

The 4-cost is amongst the best champion units in Riftbound at the moment, representing the perfect support to a play style based on cheap spells early on. Once Annie managed to wrestle control of the locations, OGN-039 will represent a must remove card for the opponent. Indeed, as long as that card stays in play, Annie will refill its hand and keep mixing units and cheap spells turn after turn.
OGN-201 is sort of a back-up plan, representing another way to refill our hand.

OGN-036 represents the muscles in the deck, allowing to have that huge might unit late in the match, even if we burned our runes to pay for Power costs along the way. The 2-cost will pair with OGN-185 to grow its power, alongside Annie's high tempo play style which consumes plenty of cards already.

Last, Annie uses plenty of cheap spells in order to gain control of battlefields early in a match. OGN-036 is the perfect example as it is cheap, has no Power cost, and can be played as a reaction. Yet, OGN-024 or OGN-009 also fit that bill perfectly.
Typically, those will be mixed with spells allowing to move OGN-185 in order to cycle through our deck, and prepare for a huge OGN-036 down the line.

Den
Den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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