Riftbound TCG Jinx, Loose Cannon Guide - Best Decks & Cards

Jinx, Loose Cannon Guide – Best Decks & Cards

Your guide to Jinx, Loose Cannon Legend in Riftbound TCG: Overview of its meta status, sample decks, cards, and synergies.

An unhinged and impulsive criminal from the undercity, Jinx is haunted by the consequences of her past—but that doesn't stop her from bringing her own chaotic brand of pandemonium to Piltover and Zaun. She uses her arsenal of DIY weapons to devastating effect, unleashing torrents of colorful explosions and gunfire, inspiring the disenfranchised to rebellion and resistance with the mayhem she leaves in her wake.

Overview

As a fan favorite, it's no wonder to see OGN-251 amongst the first characters to join Riftbound, Introduced in the Proving Grounds box as part of the Origins set. True to her signature play style in Legends of Runeterra, Jinx is a Fury and Chaos champion that revolves around discarding cards to trigger various abilities. Most of the time, this will lead to explosive play-patterns, allowing Jinx to sacrifice resources for the benefit of immediate tempo bursts.

The legend's ability is the best support one could hope for a discard deck. Indeed, thanks to drawing two cards when you start a turn at one or zero in hand, there is no reason to hold back on discarding. Combined with the flurry of cheap, cost-efficient cards we have access to in both Fury and Chaos domains, Jinx clearly points towards an explosive play-style, willing to take all the risks to seize the lead. In doing so, we force our opponent to spend their cards in order to keep up with our pace, leading to one of two scenarios:

  • They can keep up but are using many cards to do so. In that context, we will leverage Jinx's ability to out-value our opponent, trying to run them out of cards to play while we draw two per turn.
  • They try to slow down the pace and control the flow of resources. Here, we have to keep our foot on the gas pedal, and overwhelm them with too many problems to solve with one card per turn only.

Spiritforged Jinx Decks

Jinx's Signature Cards

OGN-030 is a very cost-efficient card if we can leverage the two discards to our advantage. When going second, the card can be played on turn one, and is extremely difficult to deal with. However, her mix of Accelerate and Assault 2 make it a potential 6-might ready to use unit later in the match as well. That option will require to recycle two runes, quite a hefty price, but OGN-251 doesn't need that many resources to function at full speed.

OGN-202 prefers a slower pace, in order to be played when discard can happen at the same time. When building with the 5-cost as your champion, other options are needed early on, so OGN-202 can be kept until to discard on the same turn. If she sticks to the board, she will grow her Might and move multiple times per turn. This route turns the deck towards a slower, more combo oriented strategy, able to score multiple points per turn once OGN-202 is in play.

Spiritforged brought some great 3-cost cards, especially SFD-149, meaning OGN-030 lost some appeal. As a result, OGN-202 is more popular in this second set.

Last, OGN-252 is a solid card overall, although quite a pricey removal compared to OGN-009 or OGN-029. Then, the card is typically included to represent another way to discard at will, while it can serve as a fine removal if the situation calls for it.

Jinx Staple Cards and Synergies

OGN-251 aims to quickly develop her side of the board through the discard synergy, and then force the opponent to play catch-up. To do so, the Loose Cannon relies on explosive synergies, either through the discard mechanic, or units we can manipulate the cost of.

In that regard, OGN-185 is our go-to turn one unit, allowing us to discard and grow our trash every turn until removed from the board. Note that if you move OGN-185 with an empty hand, you discard nothing but still get to draw a card. In Spiritforged, SFD-149 joined as another great early unit to support this play style.

In order to pick up the pace, Jinx uses two different energy cheating abilities:

  • OGN-194 which we summon through OGN-291, OGN-183 or SFD-122
  • OGN-012, SFD-012 and OGN-195, whose cost can be manipulated.

In terms of spells, Jinx will pack of flurry of abilities available in the Chaos domain. Mostly, the goal will be to remove or impair opposing units for cheap. Depending on the metagame, the number of SFD-145, SFD-136, OGN-172 or OGN-168 used will be adapted.

Den
Den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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