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Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family's noble status. Nonetheless, Lux's optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.
Overview
One of Runeterra's most iconic mages, Lux, is amongst the four starting legends from the Origins: Proving Grounds box set. In the domains of Mind and Order, she is a spell-based control champion. Lux wants to cast big spells in order to control the board and trigger her passive ability. In doing so, the mage slowly out values its opponent, unable to keep up in the resources department.
Lux seems to be the closest to a 'tap-out control' deck in Riftbound, and should please anyone used to traditional control strategies in other card games. Competitively, playing reactively carries many risks, especially with so many cheap reactive spells available in Riftbound. Yet, if one manages to navigate the early and mid-game properly, there are very few opponents able to match Lux's value once in the later stages of a match.
Spiritforged has fortified this direction for Lux, adding more removal spells to the mix, such as SFD-164, on top of a new win condition: SFD-168
Spiritforged Lux Decks
Lux Signature Cards
OGS-022 is a simple removal spell, but it can deal with most units in the game. Except for huge Body/Fury bodies like Volibear, it is a decent removal with no power cost and able to trigger Lux's ability. The card saw play in the Origins set, but the new additions in Spiritforged have kicked the signature spell out of the picture.
Her champion unit cards are in a similar situation, with good abilities but unable to find their role in Riftbound competitive environment. OGS-014 is fragile, but carries a strong payoff if she manages to stay alive. Indeed, decks unable to reach her in our base will typically struggle to keep up when we get two additional runes per runes to pay for spells.
OGS-006 is basic, but synergize with OGS-021 to grow to 8 might every turn. For most of the origins metagame, the 6-cost was the chosen champion, but OGS-014 became the default popular pick in the Spiritforged set.
Lux Staple Cards and Synergies
Lux enters a match with the later stages in mind, as her goal is to reach three type of powerful cards: removals, OGN-122 and SFD-168. Ideally, Lux will mix early removals with creating some Gold Gear Tokens in the early game. Not only will this allow keeping her runes and reach her big cards faster, they will also serve as fodder for SFD-084.
The most important step in Lux's strategy is to keep the opponent at bay. If they manage to snowball an early position, the scoreboard could quickly go for the worse, and make every unit a potential threat to end the game.
On the other hand, if Lux manages to develop SFD-168 safely, the game suddenly becomes much easier to navigate, as our tokens would be able to conquer battlefields we previously emptied using our spell. Plus, we don't have to worry about resources thanks to Lux's ability.









