Rumble – Best Decks & Cards

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.

Rumble inherited of the same domains as Kai'sa, arguably the greatest legend in Riftbound heading in Spiritforged, and still a fantastic performer in this new metagame.
In comparison, being forced to play a tribe focused synergy is a huge limitation, both in terms of cards we can run, but also the information we give our opponent when revealing our legend. As such Rumble will see restricted play except when Mechs are able to dominate an opponent fully aware of our strategy from the very start of the match.

This ability is at its best when going first, as we get priority to conquer a battlefield on turn two. When we do with a mech, we have a unit with 3-might as the defender, limiting our opponent's ability to come and challenge it with their 2-cost unit.
This allows SFD-181 to build around battlefields rewarding you to hold. In the featured deck, we can spot OGN-280 and OGN-288 for precisely that purpose.

In this dream scenario, Rumble is then able to snowball the match early thanks to having more resources to play with. SFD-026 comes as an additional threat to deal with, mechs are being summoned, buffed, and the deck just clicks.
Unfortunately, an educated opponent will play against that outcome, while going second means we can't really follow this pattern.

Overall, Rumble found a way to build around its limited ability, which is the first step to becoming a possible contender. However, the real struggle only starts once the opponent forces us to play outside our comfort zone, something Rumble still has to figure out.

Spiritforged Rumble Deck

Rumble Signature Cards

Both champion units synergize with each other, meaning we'll often see both of them in Mech decks.
SFD-026 will serve as the engine to summon more mechs, and represent a strong turn 2 play when going first. SFD-089 is more of a payoff card, also able to summon more mech, but mostly improving their resiliency as long as it is on the board. In the featured deck, we have a 3-1 split, with SFD-026 played multiple times while SFD-089 is the champion unit.

This makes sense as the 5-cost has a power-cost associated, alongside representing a more situational ability. It will sit next to our deck until we managed to get a few mechs on the board. From there, we can buff them, or have enough total might to plan for a hold with SFD-089.
On the other hand, the 4-cost can be played at any point, and be a threat the opponent has to deal with before it snowballs. With no power-cost attached, the card is much easier to develop, while a conquer is often easier than a hold.

SFD-182 has yet to earn a staple status. Indeed, the Fury and Mind domains pack a ton of great non-mech units, limiting the appeal of a tribe only card, even alongside its signature legend. Most of the time, the signature spell will be use as a way to dodge a removal targeting SFD-026 or SFD-089 in the mid-game, or kept to support the final showdowns of the match, after we managed to summon multiple mechs.


Fiora Staple Cards and Synergies

Finding a way to summon SFD-021 early on through SFD-026 is the best way for Rumble to pressure its opponent and score consistently. Another great card to summon mechs at a discount is SFD-076, always a 2-cost card in this deck. Alongside our champion units, the deck is looking for those tools, able to develop our side of the board for cheap or present cards requiring more resources to remove than we used to get them in play.

Once our side of the board is developed, Rumble will immediately look to turn that pressure into points. The deck packs plenty of ways to ready our units (SFD-062, OGN-021, OGN-027, OGN-116) to keep conquering battlefields turn after turn.

Rumble plays a simple gameplan, which is its main limitation at the moment. Finding as many ways as possible to enforce that gameplan will determine how strong the legend can be in the Spiritforged metagame.

Den
Den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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